The Gold Piece Inn
Inspired by the great taverns in science
fiction and fantasy: Callahan’s Crosstime
Saloon, the Star Wars bar, and all of the fine
watering holes in The Harp and the Blade.
Located in a pirate port, The Gold Piece Inn is
many things to many people--saloon, casino,
bunkhouse, perhaps a brothel, certainly an
orphanage--but one thing is certain, it is a
tavern of dubious repute.
The Harp and the Blade, John Myers Myers
book, published in 1941 and out of print
since 1981, one of my top 5 favorite books,
was the greatest influence on The Book of
Bastards. Every time I came to a fork in the
narrative road, I took Myers Myers’ advice:
“give them something they always want, a
story of bawdiness washed down with a sip
of moral justice.”
The Fist of God
The Fist of God is a mountain range that
looms over The Gold Piece Inn. A great
redwood Tree Faery has lived there for
10,000 years, seen it all, and is willing to bore
anyone who passes by with stories of every
second. We usually give her a wide berth.
I invented The Fist from Black Mountain, a
series of four peaks near Pt. Reyes Station. I
stole the name The Fist of God from my
friend Suzie Garbert.
Standing on a bluff at Pt. Reyes National
Seashore, near Chimney Rock, I conceived a
world centered on Drake’s Bay, Crescent Cove
in The Book of Bastards, complete with a
lighthouse at the point and the Great Beach
across the hills.
It is my favorite place.
Faeries
Glandaeff, the setting for The Book of
Bastards, is rife with faeries. Faeries? Yes. I
have come to believe that people, especially
readers, are significance investors,
“significans.”
Many years ago in a Florida swamp, I came to
invest dragonflies with significance. A few
years later, I discovered that bumblebees are
fond of back rubs, ladybugs like a lift now and
then, hummingbirds stare you down, leave
you wondering. And butterflies, flit through
life offering as much joy as you allow them to
give.
Faeries. Every one of them, faeries.
Welcome to The Gold Piece Inn, where
you can drink, gamble, and play!
Or hide.
Cursed on the day the king is assassinated,
Dewey Nawton is compelled to protect the
widowed queen, but protection means
different things to different people (and
different curses).
Kings have dictated every role Queen Dafina
has ever played. Now, a halfling innkeeper
assigns her the role of serving lass. But is
The Gold Piece Inn just another tavern?
Could it be an orphanage? … surely, it’s not a
brothel.
Oh yes, she’s fallen from grace, but will that
stop her from leading a handful of pirates
and a dozen bastards to avenge her king and
rescue Glandaeff’s faeries, elfs, and
mermaids (and merbutlers!) from a brutal
tyrant?
Dewey has a secret. Dafina has a secret.
The Bastards have two secrets.
Is there even a sip of moral justice in all this
bawdiness?
See you at the bar!
“Riveting, intense plot of righteous
vengeance with tongue-in-cheek banter ...
settings that make you wish they were
real, characters you can't help but cheer
for, and twists that keep you guessing!”
–Brian D Anderson, million-selling author of
The Bard and the Blade
“Rich fantasy worldbuilding, gory battles,
and the kind of thoughtful, character-
driven story that makes your brain whirl,
your imagination dance, and your heart
surge.”
- J.M. Frey, bestselling author of The Accidental
Turn Series
Hopeful tales of worthy knights, wizards,
and druids emerged from every festival and
fair. Crazy rumors of renegade princes and
princesses popped up now and then,
usually following the narrative of one old
myth or another. A favorite involved
peasants kissing toads and being
transformed into royalty, but most of the
gossip followed the usual theme: orphans
and bastards, in out-of-the way villages
unaware of their lineage, being manipulated
by unsavory halflings.